Roadmap

Where Draconia is headed — from what's shipped to what we dream of

18 shipped18 total features

Phase 1 — Foundation

The core game world and creature system

Procedural World

SHIPPED

A living, breathing terrain with biomes, water, and vegetation.

  • Simplex noise terrain
  • Water with waves
  • Day/night cycle with sun, moon, stars
  • Trees (pine, oak, bush), rocks, grass
  • Clouds drifting at altitude

5 Playable Species

SHIPPED

Each with unique meshes, stats, and abilities.

  • Drakeling, Skyweaver, Tidecaller, Emberwing, Stonescale
  • Custom colours, size tiers, naming
  • Species-specific flight, swim, ground speed bonuses

Full Movement System

SHIPPED

8 walk modes, flying, gliding, swimming.

  • Crawl → Bolt speed progression
  • Energy-based flight and gliding
  • Swimming with 3 speed tiers
  • Fall damage from high drops

Settlement & NPCs

SHIPPED

Buildings, roads, humans, and cars.

  • Cabin, houses, apartments, construction site
  • Road network
  • 12 human NPCs with day/night behaviour
  • Night Warden
  • Cars that kill small creatures

Phase 2 — Systems & Polish

Economy, progression, multiplayer, and feel

Economy & Shop

SHIPPED

Hezar currency, adaptations, accessories, death tokens.

  • 6 stat-boosting adaptations
  • 4 visible cosmetic accessories
  • Death token system
  • Hezar earned over time

Graphics Overhaul

SHIPPED

Post-processing, better materials, atmospheric effects.

  • Bloom, tone mapping, vignette
  • Physical water material
  • Dynamic FOV
  • Screen effects (health, underwater, speed)

Multiplayer

SHIPPED

Play with friends in the same world.

  • Host/join with room codes
  • See other players with correct species and colours
  • Name labels and smooth interpolation

Save Slots & Persistence

SHIPPED

3 save slots with auto-save and legacy migration.

  • Creature naming
  • Hunt tracking
  • Slot management UI

Phase 3 — Depth

Making the world richer and more interactive

Climbing System

SHIPPED

Small creatures climb walls, cliffs, and buildings.

  • Wall detection and surface normals
  • Climb-walk and upside-down movement
  • Stamina cost while climbing

More Creature Species

SHIPPED

Expand the roster with community-suggested creatures.

  • Thornback, Frostfang, Firehound — 3 new species
  • Unique abilities per species
  • Unlockable species via achievements

Combat & PvP

SHIPPED

Creature-vs-creature combat in multiplayer.

  • Bite attack with cooldown
  • Size-advantage damage scaling
  • Attack range and multiplayer sync

Building Interiors

SHIPPED

Enter buildings and explore indoor spaces.

  • Door interaction system
  • Interior rooms with furniture
  • Building collision detection

Weather System

SHIPPED

Dynamic weather that affects gameplay.

  • Rain, storms, fog, snow particles
  • Weather affects movement speed and fog distance
  • Lightning strikes during storms

Phase 4 — Dreams

The big ambitious stuff

Persistent Server Multiplayer

SHIPPED

Always-on world that players can join anytime.

  • Player profiles with level & evolution
  • Emote system (roar, dance, wave, sit)
  • Chat with multiplayer sync
  • Leaderboard-ready player data

Custom Map Editor

SHIPPED

Let players design their own Draconia maps.

  • Terrain parameter sculpting
  • Building placement tool
  • Export/import JSON map configs

Quests & Story

SHIPPED

A narrative layer with missions and lore.

  • 12 quests across hunt, explore, hezar, level types
  • Progressive quest chains with prerequisites
  • Quest rewards (Hezar & XP)

Creature Evolution

SHIPPED

Grow and evolve your creature over time.

  • XP from hunting and exploring
  • 10 evolution levels with 4 stages
  • Hatchling → Juvenile → Adult → Elder progression

Sound & Music

SHIPPED

Full soundtrack and environmental audio.

  • Procedural ambient music system
  • Combat & interaction sound effects
  • Creature vocalisations (roar, growl, bite)

Got ideas? Tell us what you want to see next!

See what's already shipped →