Roadmap
Where Draconia is headed — from what's shipped to what we dream of
Phase 1 — Foundation
The core game world and creature system
Procedural World
SHIPPEDA living, breathing terrain with biomes, water, and vegetation.
- ✓Simplex noise terrain
- ✓Water with waves
- ✓Day/night cycle with sun, moon, stars
- ✓Trees (pine, oak, bush), rocks, grass
- ✓Clouds drifting at altitude
5 Playable Species
SHIPPEDEach with unique meshes, stats, and abilities.
- ✓Drakeling, Skyweaver, Tidecaller, Emberwing, Stonescale
- ✓Custom colours, size tiers, naming
- ✓Species-specific flight, swim, ground speed bonuses
Full Movement System
SHIPPED8 walk modes, flying, gliding, swimming.
- ✓Crawl → Bolt speed progression
- ✓Energy-based flight and gliding
- ✓Swimming with 3 speed tiers
- ✓Fall damage from high drops
Settlement & NPCs
SHIPPEDBuildings, roads, humans, and cars.
- ✓Cabin, houses, apartments, construction site
- ✓Road network
- ✓12 human NPCs with day/night behaviour
- ✓Night Warden
- ✓Cars that kill small creatures
Phase 2 — Systems & Polish
Economy, progression, multiplayer, and feel
Economy & Shop
SHIPPEDHezar currency, adaptations, accessories, death tokens.
- ✓6 stat-boosting adaptations
- ✓4 visible cosmetic accessories
- ✓Death token system
- ✓Hezar earned over time
Graphics Overhaul
SHIPPEDPost-processing, better materials, atmospheric effects.
- ✓Bloom, tone mapping, vignette
- ✓Physical water material
- ✓Dynamic FOV
- ✓Screen effects (health, underwater, speed)
Multiplayer
SHIPPEDPlay with friends in the same world.
- ✓Host/join with room codes
- ✓See other players with correct species and colours
- ✓Name labels and smooth interpolation
Save Slots & Persistence
SHIPPED3 save slots with auto-save and legacy migration.
- ✓Creature naming
- ✓Hunt tracking
- ✓Slot management UI
Phase 3 — Depth
Making the world richer and more interactive
Climbing System
SHIPPEDSmall creatures climb walls, cliffs, and buildings.
- ✓Wall detection and surface normals
- ✓Climb-walk and upside-down movement
- ✓Stamina cost while climbing
More Creature Species
SHIPPEDExpand the roster with community-suggested creatures.
- ✓Thornback, Frostfang, Firehound — 3 new species
- ✓Unique abilities per species
- ✓Unlockable species via achievements
Combat & PvP
SHIPPEDCreature-vs-creature combat in multiplayer.
- ✓Bite attack with cooldown
- ✓Size-advantage damage scaling
- ✓Attack range and multiplayer sync
Building Interiors
SHIPPEDEnter buildings and explore indoor spaces.
- ✓Door interaction system
- ✓Interior rooms with furniture
- ✓Building collision detection
Weather System
SHIPPEDDynamic weather that affects gameplay.
- ✓Rain, storms, fog, snow particles
- ✓Weather affects movement speed and fog distance
- ✓Lightning strikes during storms
Phase 4 — Dreams
The big ambitious stuff
Persistent Server Multiplayer
SHIPPEDAlways-on world that players can join anytime.
- ✓Player profiles with level & evolution
- ✓Emote system (roar, dance, wave, sit)
- ✓Chat with multiplayer sync
- ✓Leaderboard-ready player data
Custom Map Editor
SHIPPEDLet players design their own Draconia maps.
- ✓Terrain parameter sculpting
- ✓Building placement tool
- ✓Export/import JSON map configs
Quests & Story
SHIPPEDA narrative layer with missions and lore.
- ✓12 quests across hunt, explore, hezar, level types
- ✓Progressive quest chains with prerequisites
- ✓Quest rewards (Hezar & XP)
Creature Evolution
SHIPPEDGrow and evolve your creature over time.
- ✓XP from hunting and exploring
- ✓10 evolution levels with 4 stages
- ✓Hatchling → Juvenile → Adult → Elder progression
Sound & Music
SHIPPEDFull soundtrack and environmental audio.
- ✓Procedural ambient music system
- ✓Combat & interaction sound effects
- ✓Creature vocalisations (roar, growl, bite)
Got ideas? Tell us what you want to see next!
See what's already shipped →